01
Podcast editing & dialogue
At the mic — 0.5 mConversation cut for meaning. Breaths, overlaps and the small human noises that make a room full of voices worth hearing.
Sound design studio — Detroit, Michigan
Sound design for film, podcast editing, mixing, foley and original score — built to hold up in every room it plays in after ours.
01 — Listening
A dry booth and a warehouse floor make two different films. So we mix against the space first — the tail, the low end, the noise floor — and then check the result the way your audience will hear it: on a phone, in a car, in headphones.
Every decision is judged against the space the sound has to live in, not against the loudness of the last thing we heard.
Editing, mixing, foley and score, cut and balanced so nothing in the mix is doing a job it does not need to do.
02 — Services
Not a price list. Five positions in the room, from the grille of a microphone to the air a whole scene sits in.
01
Conversation cut for meaning. Breaths, overlaps and the small human noises that make a room full of voices worth hearing.
02
Balance, depth and translation — how the mix holds up in a car, on a phone, in a room nothing like ours.
03
Footsteps, cloth, glass, doors — performed to picture, so the space you hear is a space that exists.
04
Original score and themes, written to the tempo of the cut and built from the same palette as the sound.
05
The atmosphere of a scene before anyone in it speaks — the hum, the distance, the air.
03 — The room
We mix for it: long tails, a clean low end, and nothing in the sound that does not have to be there.
04 — Inquiry
Two people at a kitchen table. A city with the windows open. A mix that has to survive a phone speaker at the far end of a room. Tell us the shape of it and we build from there.